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Charlie Carucci

Level & Mission Designer

Week 6 – Whiteboxing

Posted on October 11, 2017October 11, 2017 by charlescarucci

Moving into week 6 the plan was to only focus on a few things before getting ready to challenge Deep… Read more Week 6 – Whiteboxing

Week 5 – Deep Dive

Posted on October 5, 2017 by charlescarucci

So this week the Firing Squad was granted safe passage into the Deep Dive phase. Deep Dive is all about… Read more Week 5 – Deep Dive

Week 4 – Balancing Round 1

Posted on September 28, 2017 by charlescarucci

Now that we have the core mechanics set up for all 3 prototypes, I spent my time this week setting… Read more Week 4 – Balancing Round 1

My Insomniac Internship

Posted on September 25, 2017October 26, 2017 by charlescarucci

This summer, I had the pleasure of working as the Design Intern at Insomniac Games in Burbank, California. During my… Read more My Insomniac Internship

Week 3 – Universal Blocking

Posted on September 21, 2017September 21, 2017 by charlescarucci

Moving into week 3, the Firing Squad was getting ready to add a lot to our 3 prototypes. My biggest… Read more Week 3 – Universal Blocking

Week 2 – Initial Concepts

Posted on September 13, 2017September 21, 2017 by charlescarucci

Heading into the second week, our team was already aware that we had to make some changes. After receiving feedback… Read more Week 2 – Initial Concepts

Week 1 – Brainstorming

Posted on September 7, 2017September 7, 2017 by charlescarucci

As the semester begins so does the daunting task of Senior Game Studio Capstone. It’s finally here, the project that… Read more Week 1 – Brainstorming

The Final Showdown

Posted on June 17, 2016January 31, 2017 by charlescarucci

Recently, Epic Games released a brand new game mode for Unreal Tournament 4: Showdown. If you are unfamiliar with this… Read more The Final Showdown

Going Mobile

Posted on May 15, 2016January 31, 2017 by charlescarucci

For my final project in my Production 1 class I worked with Cole Kirkpatrick (artist), Duncan Carroll (programmer), and Paul… Read more Going Mobile

That’s Unreal Man!

Posted on April 5, 2016January 31, 2017 by charlescarucci

In my Level Design class we were required to create a Capture the Flag map for Unreal Tournament 4 using… Read more That’s Unreal Man!

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Recent Posts

  • Week 25 – Goldmaster
  • Week 24 – The Last Parts
  • Week 23 – Polishing
  • Week 22 – Beta
  • Week 21 – Thinking About the Show
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