Moving into week 6 the plan was to only focus on a few things before getting ready to challenge Deep… Read more Week 6 – Whiteboxing

Moving into week 6 the plan was to only focus on a few things before getting ready to challenge Deep… Read more Week 6 – Whiteboxing
So this week the Firing Squad was granted safe passage into the Deep Dive phase. Deep Dive is all about… Read more Week 5 – Deep Dive
Now that we have the core mechanics set up for all 3 prototypes, I spent my time this week setting… Read more Week 4 – Balancing Round 1
This summer, I had the pleasure of working as the Design Intern at Insomniac Games in Burbank, California. During my… Read more My Insomniac Internship
Moving into week 3, the Firing Squad was getting ready to add a lot to our 3 prototypes. My biggest… Read more Week 3 – Universal Blocking
Heading into the second week, our team was already aware that we had to make some changes. After receiving feedback… Read more Week 2 – Initial Concepts
As the semester begins so does the daunting task of Senior Game Studio Capstone. It’s finally here, the project that… Read more Week 1 – Brainstorming
Recently, Epic Games released a brand new game mode for Unreal Tournament 4: Showdown. If you are unfamiliar with this… Read more The Final Showdown
For my final project in my Production 1 class I worked with Cole Kirkpatrick (artist), Duncan Carroll (programmer), and Paul… Read more Going Mobile
In my Level Design class we were required to create a Capture the Flag map for Unreal Tournament 4 using… Read more That’s Unreal Man!