Hey, I’m Charlie Carucci! A mission and level designer with a strong interest in open-world style gameplay. Currently, I’m working as a Designer at Insomniac Games on Marvel’s Spider-Man: Miles Morales. Before this project, I helped deliver open-world content for Marvel’s Spiderman and it’s DLC series, The City that Never Sleeps.

Thanks for visiting my portfolio!

________

MARVEL’S SPIDER-MAN :
MILES MORALES

DESIGNER

More to come later!
Check back here post-release for more details

ASSOCIATE DESIGNER

Demon WAREHOUSES
Level design
Scripted wave-based combat

Crimes
Prototyped new encounters
Populated the open-world

ASSOCIATE DESIGNER

WALTER HARDY COLLECTIBLE QUEST
Iterated on proven discovery mechanic
Populated the open-world
Scripted quest progression

SCREWBALL CHALLENGES
Brought new challenge types from prototype to gold
Designed new mechanic unique to these challenges
Helped shape the challenge narrative across all 3 DLC drops

LEAD DESIGNER

re[mod]
Designed & iterated on core gameplay loop
Created multiple game modes
Developed & balanced weapon parts

HYPER NEON FISHING
Implemented the quest progression system
Designed the ranged attack mechanic
Created an economy system for the game

QUEST DESIGN SEMINAR
Planned quest flow for two original IPs
Created a mock quest design doc for Assassin’s Creed: Origins
Talk-story campaign plan

Header image by Alana Slattery