
Hey, I’m Charlie Carucci! I’m a narrative designer with a level design background. Currently, I’m working as a Senior Narrative Systems Designer at Insomniac Games on an unannounced title. Before this project, I was the narrative designer for Marvel’s Wolverine and Marvel’s Spider-Man 2. Before my transition into narrative design, I acted as a mission designer for Marvel’s Spider-Man: Miles Morales and helped deliver open-world content for Marvel’s Spiderman and it’s DLC series, The City that Never Sleeps.
Thanks for visiting my portfolio!
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MARVEL’S WOLVERINE
SENIOR NARRATIVE SYSTEMS DESIGNER
DIALOGue SYSTEM IMPROVEMENTS
– Helped phase-out legacy dialogue implementation systems
– Collaborated with Audio Dialogue department to expand functionality of the emergent dialogue system
– Made dialogue implementation process significantly more efficient
INTERACT DESIGN
– Developed prefabricated investigation interact for picking up/viewing important objects up close
– Incorporated new hero abilities into active and passive interactions for unique narrative delivery

MARVEL’S SPIDER-MAN 2
NARRATIVE SYSTEMS DESIGNER
DIALOGue SCRIPTING STANDARDIZATION
– Improved utility of dialogue scripting tools
– VO timing and prioritization polish
– Designed conditional logic to improve enemy VO line assignments
OPEN WORLD DIALOGUE
– Procedural pedestrian conversations
– Conversation interruption & resume management
DESIGNER
Golden path missions
– Holographic training system
– Advanced combat tutorial
– Stealth tutorial
SIDE QUESTS
– Narrative design
– Improved questgiver interactions
ASSOCIATE DESIGNER
Demon WAREHOUSES
– Level design
– Scripted wave-based combat
Crimes
– Prototyped new encounters
– Populated the open-world
ASSOCIATE DESIGNER
WALTER HARDY COLLECTIBLE QUEST
– Iterated on proven discovery mechanic
– Populated the open-world
– Scripted quest progression
SCREWBALL CHALLENGES
– Brought new challenge types from prototype to gold
– Designed new mechanic unique to these challenges
– Helped shape the challenge narrative across all 3 DLC drops
SOLO PROJECTS
Under the Sun
– Original IP meant for television
– Pilot episode script
– Full season character motivation breakdown
Quest Design Exercises
– Quest line for an original IP
– Outline for an original talk-story campaign
– Mock quest design document for Assassin’s Creed Origins
Header image by Alana Slattery



