Hey, I’m Charlie Carucci! I’m a level designer with a strong interest in narrative driven gameplay. Currently, I’m working as a Narrative Systems Designer at Insomniac Games on Marvel’s Spider-Man 2. Before this project, I was a mission designer for Marvel’s Spider-Man: Miles Morales and helped deliver open-world content for Marvel’s Spiderman and it’s DLC series, The City that Never Sleeps.

Thanks for visiting my portfolio!

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DESIGNER

Golden path missions
Holographic training system
– Advanced combat tutorial
– Stealth tutorial

SIDE QUESTS
– Narrative design
– Improved questgiver interactions

ASSOCIATE DESIGNER

Demon WAREHOUSES
Level design
Scripted wave-based combat

Crimes
Prototyped new encounters
Populated the open-world

ASSOCIATE DESIGNER

WALTER HARDY COLLECTIBLE QUEST
Iterated on proven discovery mechanic
Populated the open-world
Scripted quest progression

SCREWBALL CHALLENGES
Brought new challenge types from prototype to gold
Designed new mechanic unique to these challenges
Helped shape the challenge narrative across all 3 DLC drops

SOLO PROJECTS

Under the Sun
Original IP meant for television
– Pilot episode script
– Full season character motivation breakdown

Quest Design Exercises
Quest line for an original IP
Outline for an original talk-story campaign
Mock quest design document for Assassin’s Creed Origins

Header image by Alana Slattery