
Hey, I’m Charlie Carucci! I’m a level designer with a strong interest in narrative driven gameplay. Currently, I’m working as a Narrative Systems Designer at Insomniac Games on Marvel’s Spider-Man 2. Before this project, I was a mission designer for Marvel’s Spider-Man: Miles Morales and helped deliver open-world content for Marvel’s Spiderman and it’s DLC series, The City that Never Sleeps.
Thanks for visiting my portfolio!
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DESIGNER
Golden path missions
– Holographic training system
– Advanced combat tutorial
– Stealth tutorial
SIDE QUESTS
– Narrative design
– Improved questgiver interactions
ASSOCIATE DESIGNER
Demon WAREHOUSES
– Level design
– Scripted wave-based combat
Crimes
– Prototyped new encounters
– Populated the open-world
ASSOCIATE DESIGNER
WALTER HARDY COLLECTIBLE QUEST
– Iterated on proven discovery mechanic
– Populated the open-world
– Scripted quest progression
SCREWBALL CHALLENGES
– Brought new challenge types from prototype to gold
– Designed new mechanic unique to these challenges
– Helped shape the challenge narrative across all 3 DLC drops
SOLO PROJECTS
Under the Sun
– Original IP meant for television
– Pilot episode script
– Full season character motivation breakdown
Quest Design Exercises
– Quest line for an original IP
– Outline for an original talk-story campaign
– Mock quest design document for Assassin’s Creed Origins
Header image by Alana Slattery