
Hey, I’m Charlie Carucci! A level and systems designer with a strong interest in narrative driven gameplay. Currently, I’m working as a Designer at Insomniac Games on an unannounced title. Before this project, I was a mission designer for Marvel’s Spider-Man: Miles Morales and helped deliver open-world content for Marvel’s Spiderman and it’s DLC series, The City that Never Sleeps.
Thanks for visiting my portfolio!
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DESIGNER
Golden path missions
– Holographic training system
– Advanced combat tutorial
– Stealth tutorial
SIDE QUESTS
– Narrative design
– Improved questgiver interactions
ASSOCIATE DESIGNER
Demon WAREHOUSES
– Level design
– Scripted wave-based combat
Crimes
– Prototyped new encounters
– Populated the open-world
ASSOCIATE DESIGNER
WALTER HARDY COLLECTIBLE QUEST
– Iterated on proven discovery mechanic
– Populated the open-world
– Scripted quest progression
SCREWBALL CHALLENGES
– Brought new challenge types from prototype to gold
– Designed new mechanic unique to these challenges
– Helped shape the challenge narrative across all 3 DLC drops
LEAD DESIGNER
re[mod]
– Designed & iterated on core gameplay loop
– Created multiple game modes
– Developed & balanced weapon parts
HYPER NEON FISHING
– Implemented the quest progression system
– Designed the ranged attack mechanic
– Created an economy system for the game
QUEST DESIGN SEMINAR
– Planned quest flow for two original IPs
– Created a mock quest design doc for Assassin’s Creed: Origins
– Talk-story campaign plan
Header image by Alana Slattery