Hey, I’m Charlie Carucci! I’m a narrative designer with a level design background. Currently, I’m working as a Senior Narrative Systems Designer at Insomniac Games on an unannounced title. Before this project, I was the narrative designer for Marvel’s Wolverine and Marvel’s Spider-Man 2. Before my transition into narrative design, I acted as a mission designer for Marvel’s Spider-Man: Miles Morales and helped deliver open-world content for Marvel’s Spiderman and it’s DLC series, The City that Never Sleeps.

Thanks for visiting my portfolio!

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MARVEL’S WOLVERINE

SENIOR NARRATIVE SYSTEMS DESIGNER

DIALOGue SYSTEM IMPROVEMENTS
Helped phase-out legacy dialogue implementation systems
– Collaborated with Audio Dialogue department to expand functionality of the emergent dialogue system
– Made dialogue implementation process significantly more efficient

INTERACT DESIGN
– Developed prefabricated investigation interact for picking up/viewing important objects up close
– Incorporated new hero abilities into active and passive interactions for unique narrative delivery

MARVEL’S SPIDER-MAN 2

NARRATIVE SYSTEMS DESIGNER

DIALOGue SCRIPTING STANDARDIZATION
Improved utility of dialogue scripting tools
– VO timing and prioritization polish
– Designed conditional logic to improve enemy VO line assignments

OPEN WORLD DIALOGUE
– Procedural pedestrian conversations
– Conversation interruption & resume management

DESIGNER

Golden path missions
Holographic training system
– Advanced combat tutorial
– Stealth tutorial

SIDE QUESTS
– Narrative design
– Improved questgiver interactions

ASSOCIATE DESIGNER

Demon WAREHOUSES
Level design
Scripted wave-based combat

Crimes
Prototyped new encounters
Populated the open-world

ASSOCIATE DESIGNER

WALTER HARDY COLLECTIBLE QUEST
Iterated on proven discovery mechanic
Populated the open-world
Scripted quest progression

SCREWBALL CHALLENGES
Brought new challenge types from prototype to gold
Designed new mechanic unique to these challenges
Helped shape the challenge narrative across all 3 DLC drops

SOLO PROJECTS

Under the Sun
Original IP meant for television
– Pilot episode script
– Full season character motivation breakdown

Quest Design Exercises
Quest line for an original IP
Outline for an original talk-story campaign
Mock quest design document for Assassin’s Creed Origins

Header image by Alana Slattery