Week 22 – Beta

This sprint is our last week in Beta. That means this project will be coming to a close very soon. However, we’re not done yet. The game is looking fantastic and is a lot of fun to play, but we still have a few things left to do in order to make re[Mod] the best it can possibly be by the time we present at the Senior Showcase. I’m so happy about how the game has progressed so far, and where our plan is taking us for our last few sprints. I’m excited to show off a little bit in this post.

Since we’re about to exit Beta, I thought it would be fun to show everyone what a full round of Team Deathmatch looks like in re[Mod]. The devs got together and had a little play session against each other; Design Team (Blue) vs. Everyone Else (Orange). We wanted to get a better feel of how the game is playing in its current state, what bugs need to be addressed, and any other action items that we need to add to our sprint plan. I recorded one of these matches to show all of you where we are now. I strongly encourage you to watch the video below.

Every time I play this game, I’m reminded of how fun it is and feel an overwhelming sense of pride for being able to come this far with my team. Never in a million years would I have predicted that for my Senior Capstone project I would be creating a networked multiplayer arena FPS, but here we are.

An even greater feeling is seeing QA testers play our game and getting just as excited as I do. Testers love re[Mod] and every week we get more positive responses about the game. During one of our most recent QA sessions, one tester left us this wonderful response:

“This game is f***ing amazing and I love it so much. Gives me some nice old school Halo vibes and nostalgia; weapon parts feel like picking up power weapons for instance. If this was on steam I’d pay for it in a heartbeat.”

 

I love hearing this feedback from players; because, WAY back in early September of 2017, Tyler, James, Max and I all had this shared vision of creating a modern and unique FPS game that creates a similar player experience to some old-school shooters like Quake or the original Halo trilogy. Hearing that we successfully delivered our intended experience gave each of us a massive sigh of relief and a satisfying wave of accomplishment. I think we’re all excited about the work we’ve put in to make re[Mod] such an impressive and truly engaging game.

To close out of Beta, we’ll be working on a few UI updates to make sure that all of our menus use a similar style, art assets for our last few weapon parts, updated VFX, and a brand new map meant for our 1v1 Dual Mode. Additionally, we’ll be filming some of the footage we need for the trailer this weekend, and revising our Senior Showcase materials. These weeks are going by so quickly and I really can’t believe that we’ll be presenting our game in just 4 weeks. It’s exciting, but also so scary that we’ll be done soon. However, I’m completely confident that our game will be in a ready to ship state by that time.

That’s all for this week. Until next time!

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