Firing Squad Design Process
Come back each week to learn about the Firing Squad’s development progress on our senior game, re[Mod]. I’m excited to post updates on our game and show off the design work that I’ve done throughout my final semester.
Week 13 – Back in Action
Week 14 – On Fire Now
Week 15 – Greenlight
Week 16 – More Weapon Parts
Week 17 – Being a Lead
Week 18 – UI Design
Week 19 – It’s Alive!
Week 20 – The Weird Sprint
Week 21 – Thinking About the Show
Week 22 – Beta
Week 23 – Polishing
Week 24 – The Last Parts
Week 25 – Goldmaster
Week 26 – It’s All Over
Pre-production Blog Posts:
Here you will find weekly blog posts highlighting the design process for The Firing Squad’s capstone development process. As the Lead Designer for this production team, I will be writing about new systems, building levels, and narrative choices.
Follow the Firing Squad’s capstone journey on these blogs as well:
Justin – Analytics & Gameplay Programmer