Firing Squad Design Process

Come back each week to learn about the Firing Squad’s development progress on our senior game, re[Mod]. I’m excited to post updates on our game and show off the design work that I’ve done throughout my final semester.

Week 13 – Back in Action

Week 14 – On Fire Now

Week 15 – Greenlight

Week 16 – More Weapon Parts

Week 17 – Being a Lead

Week 18 – UI Design

Week 19 – It’s Alive!

Week 20 – The Weird Sprint

Week 21 – Thinking About the Show

Week 22 – Beta

Week 23 – Polishing

Week 24 – The Last Parts

Week 25 – Goldmaster

Week 26 – It’s All Over

Pre-production Blog Posts:

Here you will find weekly blog posts highlighting the design process for The Firing Squad’s capstone development process. As the Lead Designer for this production team, I will be writing about new systems, building levels, and narrative choices.

Week 1 – Brainstorming

Week 2 – Initial Concepts

Week 3 – Universal Blocking

Week 4 – Balancing Round 1

Week 5 – Deep Dive

Week 6 – Whiteboxing

Week 7 – Visual Vocabulary

Week 8 – Proof of Concept

Week 9 – Vertical Slice

Week 10 – The Home Stretch

Week 11 – re[Mod]

Week 12 – The End

Post-Mortem

 

Follow the Firing Squad’s capstone journey on these blogs as well:

James – Lead Programmer

Tyler – Art Director

Max – Project Manager

Tim – Level Designer

Natalie – VFX/UI Designer

Mike – Environment Artist

Justin – Analytics & Gameplay Programmer