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Charlie Carucci

Level & Mission Designer

Category: Uncategorized

Week 21 – Thinking About the Show

Posted on March 24, 2018 by charlescarucci

This is going to be a very short blog post this week. Basically, all I’m going to be talking about is… Read more Week 21 – Thinking About the Show

The Final Showdown

Posted on June 17, 2016January 31, 2017 by charlescarucci

Recently, Epic Games released a brand new game mode for Unreal Tournament 4: Showdown. If you are unfamiliar with this… Read more The Final Showdown

Going Mobile

Posted on May 15, 2016January 31, 2017 by charlescarucci

For my final project in my Production 1 class I worked with Cole Kirkpatrick (artist), Duncan Carroll (programmer), and Paul… Read more Going Mobile

That’s Unreal Man!

Posted on April 5, 2016January 31, 2017 by charlescarucci

In my Level Design class we were required to create a Capture the Flag map for Unreal Tournament 4 using… Read more That’s Unreal Man!

Let’s Talk About Incarceration

Posted on March 22, 2016January 31, 2017 by charlescarucci

Father’s Day is the second project I completed in my Production 1 class this semester. This game showcases the adventure of… Read more Let’s Talk About Incarceration

Blast from the Past

Posted on March 1, 2016January 31, 2017 by charlescarucci

Last year in my Intro to Game Design class a group of students and myself created a game called Discoman. Discoman… Read more Blast from the Past

First Production Project!

Posted on February 24, 2016September 25, 2017 by charlescarucci

Force of Nature is a head to head turn based combat game where Rock Paper Scissors and Pokemon collide. Each player… Read more First Production Project!

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Recent Posts

  • Week 25 – Goldmaster
  • Week 24 – The Last Parts
  • Week 23 – Polishing
  • Week 22 – Beta
  • Week 21 – Thinking About the Show
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