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Charlie Carucci

Level & Mission Designer

Category: Capstone

Week 4 – Balancing Round 1

Posted on September 28, 2017 by charlescarucci

Now that we have the core mechanics set up for all 3 prototypes, I spent my time this week setting… Read more Week 4 – Balancing Round 1

Week 3 – Universal Blocking

Posted on September 21, 2017September 21, 2017 by charlescarucci

Moving into week 3, the Firing Squad was getting ready to add a lot to our 3 prototypes. My biggest… Read more Week 3 – Universal Blocking

Week 2 – Initial Concepts

Posted on September 13, 2017September 21, 2017 by charlescarucci

Heading into the second week, our team was already aware that we had to make some changes. After receiving feedback… Read more Week 2 – Initial Concepts

Week 1 – Brainstorming

Posted on September 7, 2017September 7, 2017 by charlescarucci

As the semester begins so does the daunting task of Senior Game Studio Capstone. It’s finally here, the project that… Read more Week 1 – Brainstorming

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Recent Posts

  • Week 25 – Goldmaster
  • Week 24 – The Last Parts
  • Week 23 – Polishing
  • Week 22 – Beta
  • Week 21 – Thinking About the Show
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